Sound Designer & Creative Lead

Morgan Ellis Jones


Sound Designer

BALDUR'S GATE 3

PS5, XBOX Series X/S, PC | Wwise | Proprietary Engine

Sound Designer

Horizon: Call of the Mountain

Unreal Engine 4 | Wwise | PSVR 2

Lead Sound Designer

Starship Troopers: Continuum

Quest 2/3, PSVR 2 | Wwise | Unity

*Steam Trailer

Senior Sound Designer

UNYIELDER

( Details under NDA )


Full Credits List


STARSHIP TROOPERS: CONTINUUM
Lead Sound Designer
Unity, Wwise


- Leading sound design and project/ team management from ideation through to release.
- Building Wwise project from a blank slate and designing complex integrated Wwise systems.
- Implementing audio and systems in-engine at code level.
- Instructing and mentoring junior and intermediate sound designers on the team.
- Building and maintaining style guides and project standards.
- Establishing systems for next-gen platform specific features such as haptics and spatial/ ambisonic surround audio for VR.
- Working closely and integrating audio workflow with all departments remotely.

UNYIELDER
Senior Sound Designer

(Project in active development so further information still protected by NDA)

BALDUR'S GATE 3
Sound Designer
Outsourcer team lead/ project manager
Proprietary Engine, Wwise


- Sound designer for cutscenes;
- Creating assets, 2D and ambisonic, and implementing in-engine with spatial audio practices.
- Providing feedback for junior and intermediate sound designers.
- Integrating remotely with the developer's on-site audio team.

HORIZON: CALL OF THE MOUNTAIN
Sound Designer
Unreal Engine 4, Wwise


- Designing audio for enemies, cutscenes, and multi-channel ambisonics.
- Designing audio for complex physics-driven foley systems.
- Establishing style and design practices for the team.

Unreleased Title
Sound Designer
Unreal Engine 5, direct implementation (Metasounds)

- Designing a large number of assets, 2D and ambisonic, in collaboration with the audio team remotely.


Unreleased Title
Sound Designer
Unity, direct implementation (C#)


- Sole sound designer on team establishing style and design practices with developers.
- Designing and implementing audio directly into Unity at code-level.
- Creating complex audio systems for heavily UI-based gameplay.

Hitman 3 VR: Reloaded Trailer
Senior Sound Designer

Sound Design, Mixing, VO Editing


About

I am an experienced sound designer working at senior level, I lead the team for my most recent project, Starship Troopers: Continuum to release in November. Though being a skilled and reliable designer is my core ambition, I thrive in the position of guiding and inspiring teams all the way from core concepting and complex systems design, right through to maintaining AAA level execution and organisation in the final stages of development.


Expertise

I work primarily in Reaper and Ableton Live for my design work, and through my experience with it's integration in many past projects, I have a deep and extensive knowledge of Wwise. I've worked with Unity, Unreal and proprietary engines. I take pleasure in acclimatising to new software and learning it's strengths.
For source control I've worked with Perforce and Git (Fork), and for project management/ documentation my experience is primarily with Atlassian's Jira and Confluence, however I've also used ClickUp for some past projects.


Contact


If you have further queries please don't hesitate to contact me through this contact form, or the details below. I look forward to hearing from you![email protected]07495906515